Coming decade can be India’s Esports decade; Industry should become part of this: Ashish Shelar, Minister, IT & Cultural Affairs, Govt of Maharashtra
September 30, 2026
FICCI BAF Awards 2026 Honours the Creators Shaping the Future of India’s Creative Technology Ecosystem
MUMBAI, 30 September 2026: The Federation of Indian Chambers of Commerce and Industry (FICCI) today announced the winners of the FICCI BAF Awards 2026, (during the FICCI FRAMES 2026) recognising outstanding creative and technical achievement across Animation, Visual Effects (VFX), Video Games, Comics, Extended Reality (XR) and Artificial Intelligence (AI).
The FICCI BAF Awards brought together creators, studios, independent professionals and emerging talent from India and around the world. The 2026 edition received nearly 300 entries from 12 countries, reflecting the growing global footprint of India’s animation, visual effects, gaming and creative technology ecosystem. The winners were selected across a diverse set of categories spanning creative craft, storytelling, technology and innovation, with recognition for both established professionals and emerging student talent.
Mr Ashish Shelar, Minister of IT & Minister of Cultural Affairs, Govt of Maharashtra while addressing the FICCI BAF Awards and session on ‘India’s Esports Decade: From Players to Global Powerhouse’, said that Esports is a sector that is at the intersection of technology, creativity, competition and youth culture. “A sector that is increasingly influencing how young people engage, learn, compete, connect and they make their career in this sector. The coming decade can be India’s Esports decade, and I urge the industry to be part of this,” he added.
Mr Shelar stated that Esports have emerged as a structured, competitive and global connected ecosystem which combines technology, schemes, strategy, teamwork, content creation, broadcasting, event management and entrepreneurship. “We must build institutional strength by investing in grassroots talent identification, professional coaching systems and formal way of establishing a platform to teach, learn, make them professionally more capable,” he emphasized.
Highlighting the potential of Maharashtra, the Minister added that we see tremendous synergies between esports and Maharashtra’s creative ecosystem. “We have the potential to become a hub for world class tournament, global esports production, original gaming content and next generations experiences. The future belongs to economies that successfully combine creativity with technology and Maharashtra intends to lead the same,” he noted.
Mr Munjal Shroff, Chairman, FICCI AVGC-XR Forum, said, “The FICCI BAF Awards have evolved significantly since their inception in 2004. What we are witnessing today is an ecosystem where storytelling, artistic craft and technology are coming together in entirely new ways. The 2026 edition reflects this transformation, with exceptional work across animation, VFX, gaming, comics, XR and AI. We congratulate all the winners and participants whose work continues to expand the possibilities of the creative economy.”
The 2026 edition also marked the continued expansion of the FICCI BAF Awards into emerging creative technologies. With dedicated recognition for AI-assisted animation, photorealistic backgrounds, photoreal humans and animals, and AI-led advertising film production, the awards acknowledge how rapidly the creative production landscape is evolving.
The judging process brought together experienced professionals and leaders from across the creative and technology ecosystem. The Super Jury, comprising senior industry leaders from media, animation, VFX, gaming and creative technology, provided the final layer of evaluation across the strongest entries.
The BAF Awards were established by FICCI in 2004 to recognise excellence in animation and have since expanded to reflect the wider evolution of India’s creative technology ecosystem. Today, the awards cover Animation, VFX, Video Games, Comics, XR and AI, creating a platform for studios, independent creators, professionals and students to showcase their work to the industry.
The FICCI BAF Awards 2026 winners are:
|
Organisation |
Project |
Category |
|
Girgit Studios Pvt Ltd |
Indigo Axis bank Credit Card |
Animated Advertising / Promotional Film |
|
Assemblage Entertainment |
Stitch head |
Animated Feature Film |
|
Saffronic - A TechMahindra company |
DUCK |
Animated Short Film – Professional |
|
WHISTLING WOODS INTERNATIONAL |
ANOMALY |
Animated Short Film – Student |
|
Warner Bros. Discovery |
Little Sigham : Katha Chor Ki Dastaan |
Animated Show of the Year |
|
Eleanimations.Pvt.Ltd |
Jay Jagannath |
Animation in TV / OTT / Web Series |
|
ETV Bal Bharat |
PANDEY JI PEHELWAN |
Best 2D Animation Series – Indian |
|
Powerkids Entertainment |
little Mowgli (Rumble in the Jungle |
Best 3D Animation Series – Indian |
|
Motion Philm CGI Private Limited |
Piggy Builders |
Best 3D Animation Series – International |
|
kleem Ahobal |
mahavatar narsimha |
Best Animated Sequence in a Feature Film |
|
Redchillies.vfx |
Tere Ishk Mein |
Indian VFX in Film |
|
DIVINITY PICTURES VFX |
Starbright |
International VFX in Film |
|
WHISTLING WOODS INTERNATIONAL |
FaultLine |
VFX – Student Work |
|
BOT VFX |
Twisted Metal Season 2 |
VFX in TV / OTT / Web Series |
|
Phantom Digital Effects Limited |
Primtive War |
VFX Shot of the Year (Film) |
|
Redchillies.vfx |
The Ba***ds Of Bollywood |
VFX Shot of the Year (TV / OTT / Animated Ads) |
|
7Seas Entertainment Ltd |
Horse World Ride |
Best Mobile Video Game |
|
TILTLABS CONSULTANCY SERVICES PRIVATE LIMITED |
SkyDrop: VR Bungee Jump Experience |
Best AR / VR Video Game |
|
National Institute of Design |
Yaliya |
Best Video Game – Student |
|
Godspeed Gaming Solutions Pvt Ltd |
Smashing Four: PvP Hero bump |
Best Video Game Art (2D / 3D) |
|
Black Sheep |
Technicolour Lovers Reel 1: Aaranya Kaandam |
Best Comics / Graphic Novel |
|
Vrindkavi Studios |
Parashuram (Volume 2): Blessing of Sahastra |
Best Comics / Graphic Novel Cover |
|
Curious Bit Publication |
Gange |
Best Comics Artist |
|
CHITRAGAATHA COMICS LLP |
VICHITRA PURAAN 01 |
Best Comics Colorist |
|
Amar Chitra Katha |
Bhagavad Gita - Song Of The Divine |
Best Comics Writer |
|
Maithili Vyas |
VR Museum Tour |
Best Use of XR Experience – Student |
|
Brainwire Technologies Pvt Ltd |
Medisphere XR |
Best Use of XR in Education |
|
E-Factor Experiences Limited |
Shiva Immersive |
Best Use of XR in Museum |
|
Shemaroo Entertainment Ltd. |
Her Role Her Rise |
Best AI – Photoreal Backgrounds |
|
7Seas Entertainment Ltd |
Sand and Fire |
Best AI – Photoreal Humans & Animals |
|
ETV Bal Bharat |
Cretaceous Giants |
Best AI for 3D Animation |
|
FRACTAL PICTURE PRIVATE LIMITED |
INCUBE8 ACADEMY - Dreamscapes |
Best AI for Ad Film Production |
The FICCI BAF Awards 2026 celebrate not only the finished works, but also the people, teams and ideas pushing the boundaries of visual storytelling and creative technology.
As India’s media and entertainment ecosystem enters a period of rapid technological transformation, the BAF Awards continue to provide a platform for recognising the talent and innovation that will shape its next chapter.
For the complete list of FICCI BAF Awards 2026 winners, visit: baf.ficci.in
About FICCI BAF Awards
Established in 2004 by the Federation of Indian Chambers of Commerce and Industry (FICCI), the BAF Awards recognise excellence in animation and have evolved into a global platform celebrating achievements across Animation, VFX, Video Games, Comics, XR and AI. The awards bring together established studios, independent creators, professionals and emerging student talent from India and around the world.
The 2026 edition of the FICCI BAF Awards was managed by TheYouthTalks, supporting FICCI across the awards’ execution and stakeholder engagement.
FICCI Media Division
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